Wednesday, December 2, 2009

Sniper Games by Christian Vorbeck

If you've wanted to indulge yourself in a game genre that tests your speed, reaction time and the ability to hit the target, then I am sure that you often indulge yourself into sniper games. Often challenging, sniper shooting games have been one of the hottest niches ever to have been rolled out by game developers. Be it "duck hunt", which was one of the first ever shooting games, or the ultra-realistic games of today (counter strike, one shot one kill, SCOPE or anything of that sort), sniper games have always found takers in almost every gaming market in the world.

From Japan and China to the erstwhile gaming hubs of the US, sniping games have been a favorite amongst gamers from all over the globe. There are a number of reasons that can be attributed to such an unprecedented surge in the popularity of these games in the global arena. Life-like characterization and the fun of shooting a gun that you would never (in all probability), get your hands on in real life and the added element of competition are just some of the reasons that can be held responsible for the growing popularity of this genre.

PC sniper games have been an all time favorite amongst kids and adults alike. Sniper online games are also making inroads. There are a number of sniper-game specific sites which focus specifically on this niche of the gaming segment. While some online sniper games are fun and "out of the fantasy league", some others are as close to the reality as it could get! Be it the 8-bit format (of the "cartridge age), the ultra modern high-definition format or the popular flash variant (used for online gaming), sniper games have been built across technologies and platforms to cater to the needs of an ever-increasing fan base!

Player viewing is one of the most common aspects running through all sniper games. By player viewing, we mean the perspective through which the end user views the game scenario. In most cases, the perspective is from behind the gun. The hand and the gun are the only two things visible on the screen. There might/might not be the "aim" (crossbar used to take aims while shooting in the virtual world) and there might be a few additions to the graphic details. Apart from the gun and the aim, the "map" is also one of the most important things from the players perspective. Often, confusing maps, where the probable targets are hard to "spot", increase the skill level required to take the aim. Spotting is one of the most important, and often thrilling aspects of sniper PC games.

Spotting is a challenging task and is often more intriguing than taking the aim and shooting. Spotting requires a detailed understanding of the map, the camouflage tactics used by the opponent and a host of other features- all these features combined make sniper games one of the most enthralling gaming genres of all time.

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Article Source: http://EzineArticles.com/?expert=Christian_Vorbeck


Games - Should Kids Play War Games? by Michael Russel

If you grew up in the early to late 60s you remember watching Vic Morrow in the great series Combat. You were so taken by the his performance that if you were a normal kid, you wanted to be Sergeant Saunders. And you got the chance to do it too. The toy stores were stocked to the rafters with Saunders trademarked camouflaged helmet, Thompson Sub Machine Gun and hand grenades. The gun had a pull back knob that was quite realistic and the gun made quite a racket when it was shot. The grenades were equipped with the old style cap explosives that also made quite a bang when the grenade hit the ground correctly.

Taking your equipment, you and your friends made off for the nearest woods or mazed area. You took turns hunting each other down. Because nobody really got shot, you were pretty much on the honor system when someone snuck up behind you, started shooting and said, "you're dead". You were always tempted to say, "I'm just wounded" and walk off to the aid station for a brief timeout until you were "healed" and ready to get back in the game. Nobody really died and the games went on forever until you simply got tired of playing or your mother called you in for dinner. It was all pretty harmless fun.

But, it's 40 years later and parents are wondering if they should let their kids play war games. They're afraid that if their kids play with guns they will grow up to play with real guns. We have become so politically correct that it has gotten to the point where you can't even find guns in a toy store anymore. Those days are long gone. So if a kid wants to play army, he better have a very good imagination.

The question is, is this right? Certainly not every kid who played with guns grew up to become a killer. An associate of mine had not only a Saunders Tommy Gun, but also a German Luger, an M1 rifle, a Colt 45 and quite a few hand grenades. He says he had to have several when attacking those German bunkers. Today, this kid who lived to play army, is a successful Internet marketer and has never held a real gun a day in his life.

The truth is, it doesn't take a toy gun to turn a kid bad. If somebody is destined to turn to a life of crime, he's going to do it with or without having played with toy guns. So the question of whether or not kids should be allowed to play war games is one that has to be answered by each individual parent. Parents should make informed decisions about everything they allow or don't allow their children to do. There is an old saying that says guns don't kill, people kill. That was true in the 1960s and it is true today as well.

Certainly toy guns don't kill anybody.

Michael Russell Your Independent guide to Games [http://games-guides.com]

Article Source: http://EzineArticles.com

Gun Safety Training Through Airsoft Style Firearm Replicas by Emmet Dalton

This generation is growing up, the generation of kids who have grown up with increasingly violent movies and videos games involving realistic people killing other realistic people with realistic guns. Games such as Counter-Strike and Call of Duty both involve using guns that exist in real life to shoot and maim other players in online battles.

These kids are approaching, or have already approached and passed the age where they can legally own and possess a firearm. They grew up surrounded by these guns, have used them in computer games to kill others, and have come out of it with an ignorant familiarization towards firearms. Not to say that these movies and games cause this by making the afflicted more prone to aggression, but that they believe they know how to operate a gun when in reality, they do not. Your average teen aged Counter Strike player could probably tell you all about the various guns in the game, how much recoil they have, how good they are compared to other in game guns, but they are severely lacking in the knowledge of how to carry, clean, aim and in other words, actually use a gun. This can lead to problems when they buy a real gun after they have come of the legal age to own a firearm. Accidental deaths, hospital visits, disfigurement and loss of limbs/digits all occur because the owner of the gun was either too ignorant or careless with their gun.

The answer to this problem, as with most, is to educate children and young adults in a low risk environment where they can make mistakes that won't blow their fingers or toes off. The solution; Airsoft guns or BB guns. They are realistic replicas of real guns that shoot low density plastic pellets, or BB's. The benefits to Airsoft guns are multi faceted. Airsoft guns are much cheaper than real firearms, and a spring powered pistol can cost around 10% of what it's real life counterpart would cost. Because they are so realistic, they often come with working slides, safeties, and magazine ejectors. They shoot BB's, which means that an accidental misfire will at worst, result in a stinging welt, instead of a trip to the hospital.

The legal requirements for Airsoft guns are similar to those regarding real firearms. All crimes committed using an Airsoft gun are treated as a real gun. The law as it stands now regarding possession and purchase are rather simple, if a little restrictive. Currently, any one, at any age can have and use an Airsoft gun, but only can be purchased by an adult 18 years of age or older. While this is easily gotten around by purchasing online, it turns what should be a proud purchase into one seemingly shameful.

By lowering the minimum age to purchase Airsoft guns from 18 to 16, more children can become familiar with how to safely use a gun and avoid accidents in the future, while taking part in an enjoyable and satisfying activity unrivaled by computer shooting games.

I use airsoft guns quite a bit and am interested in various safety mechanisms for airsoft, both in the law and as physical objects.

How to Build a Paintball Gun by Kenny Leones

Paintball is a fun and fast-paced game that simulates the excitement of a war zone, with paint pellets in place of lead bullets. While paintball equipment doesn't come cheap, it is possible for those strapped for cash to still be able to engage in this sport by learning how to build a paintball gun of their own.

The materials needed in how to build a paintball gun or "marker" are a 1" PVC pipe, two PVC elbows, two PVC tees, a 1" PVC end cap, a 3/4 ball valve, a 3/4 nipple, and a saw. The PVC tees should be labeled, the straight end parts labeled as A1 and A2 while the perpendicular part is labeled A3. Similarly, the B tee should be labeled B1 and B2 for the straight ends and B3 for the perpendicular part.

The first step is connecting the PVC elbows to the to the 1" PVC pipe. This is done by first cutting four 4-foot-long pieces from the 1" PVC. If there are any threads on the pieces, they must be covered up using plumber's glue. Primer and cement is then applied to the two elbows, after which they are attached to the pipes.

Next, the two PVC tees are applied with primer and cement, and their ends labeled A3 and B1 are connected to both of the pipes' corners. Then the other ends are taken and glued together so as to form a box-like shape.

The external parts are then to be assembled. One must have screws and screwdrivers readily on hand for this task. The 3/4 nipple is screwed first to the tee labeled B2, and then screwed anew to the 3/4 ball valve. The PVC pipe is then screwed to the valve to put the gun barrel into place.

Openings are made into the end cap with the use of a driller in order to accommodate the tire valve. The tire valve must be properly attached onto the end cap wit the use of an adhesive. Then 9" must be measured and cut from the 1" PVC. The tee labeled as A2 is then glued to it. The end cap must also be connected to the pipe. Wait for two days for the cement to dry, and afterwards the paintball gun is ready for use.

After learning how to build a paintball gun, one should also be aware how to handle them safely. After completion of one's marker, it must first be tested to make sure it is working properly. It must not be immediately used against a human target. It is best to use it on inanimate targets or on walls first. Paintball players should play in areas that are far from other people, lest innocent bystanders be caught in a crossfire of paint. Of course, players must always wear the proper safety gear before engaging in combat, and they must always play by the rules.

While there are of course paintball guns and paraphernalia that can be purchased or rented, it is much more fun to learn how to build a paintball gun of one's very own. It also adds a personal touch to the game, not to mention much more affordable than going out to buy a costly marker.

Please click these links if you want to know more about how to build a paintball gun or how to build a paintball gun in general.